swtor augmentation kit mk-11 schematic. View data for the Augmentation Kit MK-1 SWTOR Schematic. swtor augmentation kit mk-11 schematic

 
View data for the Augmentation Kit MK-1 SWTOR Schematicswtor augmentation kit mk-11 schematic

I don't know the exact numbers but a mk-1 kit would only install augments upto say level 20. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. You buy an Augmentation Kit Mk-1 (through Mk-9) Worst bad advice ever. Swtor reverse engineering guideSwtor 6. Also, safety is conveyed through the respected RTG casino software which delivers a fair and random experience through frequent testing, swtor how to add. Crafting at Level 75 in Onslaught Guide. com To craft the newly available with SWTOR 6. View data for the Augmentation Kit MK-5 SWTOR Schematic. A SWTOR Augments Guide to aid you learned thing Augments is, how to craft them also why Augmenting your gear is major for own personality! The guide is up-to-date for Patch 7. I've been making the augments and RE'ing them. Get the augments with the stats you want. These kits will likely be more valuable in 7. Then you can mount an Augment to the gear. First, get the kit schematics from the crew skill trainer. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Slot Ng. They range from Mk-1 to Mk-6. . View data for the Augmentation Kit MK-8 SWTOR Schematic. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing in the typical money system) to mount. Roy 06 Sep 2023. They are next to useless. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a. Next, craft items of the appropriate level for the augment kit mk that you want to make,. SWTOR. How do i learn the schematic for kit 8 ? Jump to content. View data for the Augmentation Kit MK-9 SWTOR Schematic. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Web hi, i tried to find it here on forum, and strangely my google did not either. 3) General speculation in advance of 4. Individual Pieces. Data at the input will be delayed by four clock periods from the input to. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. Make sure the augment slot mk-6 is in your inventory as well as your augment. Get the mk-10 augment kits. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. augment_kit. Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . View data for the Augmentation Kit MK-10 SWTOR Schematic. Written by Roy 07 Oct 2023. Las Vegas, NV Assets (11/16/2014) Crafting at Level 75 in Onslaught Guide. 3. Augmentation Kit MK-1. So, at this time, I'd suggest Biochem over Cybertech. 20x . I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. I've now created and additional augmentation slot on a lightsaber. Check Details. SWTOR | Forums. Christmas is a lovely holiday and a perfect time to decorate your house. . Fibrous Nylite Solution x2. . Swtor How To Get Augmentation Slot Component Mk11. How To Receive A Free Repair Kit For Recalled 889Lmmc, Click Here. SWTOR | Forums. Type of swtor class should get it a modification panel to the kit for mods and where they. The gear's level requirement is determined by the level requirement of the modifications and augments in it. The kits add augment *slots* to gear. Game. Thanks for any help! Crafting Trainers have the kit schematics. We got a little news about crafting. The armormech greens that yield mk-9 slot components cost more mats than the ones I have listed. Augmentation Kit MK-3. Game. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. You have to get rank 50 companions, legacy crafting crit buffs, level up your synth weaving and grind your way through the layers of reverse engineering. Augmentation Kit MK-2. Jump to content. Crafting however, does require time. 1) Supply and Demand. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Augmentation Slot Component MK-11. New Player Help; SWTOR. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. e. My Jedi Sentinel just turned 25, and I'd like to take a break from combat after "completing" Taris (I'm sure I'll be back at some point) and focus my efforts on improving my gear. The kits add augment *slots* to gear. – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. Max Stack: 9999. Is it some specific gear just for PVP? I don't do PVP. . Las Vegas, NV Assets (11/16/2014) San Antonio, TX Assets (1/23/2015) San Antonio, TX Assets (1/23/2015) Anaheim, CA Assets (4/18/2015) Anaheim, CA Assets (4/18/2015) Classes Classes. Swtor How To Get Augmentation Slot Component Mk11 Armstech Crafting at Level 75. The circuit board schematic is. Augmentation Slot Component MK-11. 8 comps x 5 missions each. That same armormech skill character also had the schematic for an appropriate level and stat augment. Other sites: TORCommunity. Recommended PostsView data for the Augmentation Kit MK-10 SWTOR Schematic. So I made one. com. Swtor crafting chart. CRITICAL: BioWare announced that there will being no new tier of augments with the launch on SWTOR 7. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Armormech/Armstech Components. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. Used to install Augmentation Slot MK-2 at any Item Modification Station. [Augmentation Kit MK-1]. Powershred w10c paper shredder pdf manual download. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. 10. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. View data for the Augmentation Kit MK-10 SWTOR Schematic. Home Game News Store Forum. . Schematic photoWinchester model 42 disassembly reassembly Exploded view: winchester model 12Winchester model 1894 us patent no. To craft the newly available with SWTOR 6. View data for the Augmentation Kit MK-8 SWTOR Schematic. Schematic source The schematic used to create Augmentation Kit MK-1 can be obtained. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)The following is my brief understanding of what I have to do to enable me to augment a piece of armour for example, so if I go wrong anywhere and you can set me right, please. I've looked on the gtn for them, I've searched for schematics, I've asked my guildies and in general chat on the fleet. I could just install a MK-10 kit (highest at the time, now it is a MK-11) and ignore the requirement of progressing the kit from 1 - 9. English ; Crew Skills ; True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. Suggestion Box. Game. Forums. the OP is talking about the augment schematics (the things you put into the augment slot in gear). Play Now. Augment kits can be applied to any piece of gear. As. Your secondary goal is to run slicing missions and get the level 6 sliced tech part Advanced Neural Augmentor. What crew skills can craft them? (if you can craft them) 3. They're not for adding the augments into the gear. With additional crafting changes made in update 6. Check Details. Minimum deposit requirements: $40, swtor how to add mod slots. Forums. Posted April 17, 2013. 2+0. Suggestion Box. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube. Free shipping on parts orders over $45. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). The Schematic Is A Diagram That. Support. Keep this in mind when you consider what to do about augments. Swtor Augmentation Kit Mk-11 Schematic 08 Aug 2023 . View data for the Augmentation Kit MK-1 SWTOR Schematic. Swtor. View data for the Augmentation Kit MK-7 SWTOR Schematic. i dont have 8 for some reason. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. All Activity; Home ; English ; General Discussion ; Please: Incremental price for MK slot UpgradesCrafting at level 75 can be very rewarding, but the path to endgame best-in-slot gear can be pretty confusing. I checked the patc. View data for the Augmentation Kit MK-2 SWTOR Schematic. Right-click on the modification station and drop the piece of gear on the window that appears. News. View data for the Augmentation Kit MK-11 SWTOR Schematic. News. itm. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. These kits will likely be more valuable in 7. Store. That's why I just skip all the lower ones and install mk-6 or better, even thought my character is new. View data for the Augmentation Kit MK-5 SWTOR Schematic. Used in the creation of Augmentation Kit MK-1. The Augmentation Kit MK-11 can be crafted if you are high enough level in Synthweaving, Armormech or Armstech and bought from the GTN. Augments have been reduced to 8 tiers. Augmentation. News. 6. You have to be a certain level to use each level kit, I'm not sure exactly of the levels but the Mk-6 kit uses the highest level augments 49. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. So if you plan on crafting your own augments, using synth or. Star Wars: The Old Republic offers two different. In that case the level requirement to use the gear would be level 9. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. View data for the Augmentation Kit MK-8 SWTOR Schematic. ) What are the differences between them? I see MK-1,MK-2,MK-3 etc. Also nobody should buy all levels of augment kits (like all from Mk-1 through Mk-9). Great Christmas Decorations For 2021, swtor how to get augmentation slot component mk 1. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Most people focus on "the best", which is Grade 11. Tour VB-2 - Peavey Tour VB-2 - Audiofanzine. Here is my guide on making augment kits. Used to install Augmentation Slot MK-11 at an Item Modification Station. Traditionally, in Crafting this meant crafting materials and schematics. This cost me 1. Web crew skills > armormech > armormech schematics overview • trainers • schematics basic schematics | expanded schematics |. x -- check out the blogs and enjoy the theories. More sharing options. Also a hint for when you plan to craft them. 5 So the effective cost of a MK-9 kit for me was really about 19-20K. 0. Next, craft items of the appropriate level for the augment kit mk that you want to make,. Raging Bull Casino 50 Free Spins Bonus. 0. View data for the Augmentation Kit MK-11 SWTOR Schematic. Web a schematic of a typical mbr system is shown in fig. It was at that moment that aug kits became completely unnecessary in theory. Swtor Augmentation Kit Mk-11 Schematic. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…To get an augmentation slot component, all you have to do is reverse engineer a crafted item of that tier. But in 6. View data for the Augmentation Kit MK-11 SWTOR Schematic. How to get augmentation slot component mk-11 . 21. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. All of these items have 3 different schematics labeled as mk-1, mk-2, or mk-3. To make higher "Grade" Augments, you will have to level up your crafting skill. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. 2, crafting for level 75 has become more accessible even to new players. This guide remains up-to-date for Legacy of the Sith!As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. . By Xam Xam / August 7, 2019 / 1 Comment. Then you can mount an Augment to the gear item. During the early part of its career, the M16 had a reputation for poor reliability and a malfunction rate of two per 1000 rounds fired. Asked The Guild, But No One Seemed To Reply. View data for the Augmentation Kit MK-11 SWTOR Schematic. Play Now. Web blue_ckaym • 5 mo. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". View data for the Augmentation Kit MK-7 SWTOR Schematic. It gives you a simple 1 to 1 ratio. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. That same armormech skill character also had the schematic for an appropriate level and stat augment. Asked the guild, but no one seemed to reply, thanks in advanced!Swtor Best Way To Get Augmentation Slot Component Mk-100. . Support. View data for the Augmentation Kit MK-11 SWTOR Schematic. View data for the Augmentation Kit MK-11 SWTOR Item. Profession: Synthweaving. The old republic you are not logged in. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-9 SWTOR Schematic. Forums. View data for the Augmentation Kit MK-8 SWTOR Schematic. synthweaving - mk-6 augmentation kit schematic where do i learn it? i'm level 400 (character level 39) been to the trainer on the faction space station and it's not there. Universal Prefab Kit MK-1Here are some of the things you can get from Deconstructing Items. Schematic: Augmentation Kit MK-11 Difficulty: 690 705 720 735 Required Components: 10x Augmentation Slot Component MK-11 20x Prototype Data Spike 20x Prototype. I often use this to know what level I need to achieve to get the next level of schematics. View data for the Augmentation Kit MK-8 SWTOR Schematic. Next, craft items of the appropriate level for the augment kit mk that you want to make,. They can be crafted with crew skills, or purchased from the GTN. Difficulty: 690 705 720 735 . Republic Republic; Jedi KnightAugmentation Kit MK-5 is a player-created item. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. This is pretty much everything in the game except some low level junk loot. 6k credits. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Who make augmentation kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). what choose are available, how for craft them furthermore reasons it’s important to Augment your gear! Augmenting your Top Tier gear is a slowly and expensive process. Swtor schematics Swtor augmentation slot component mk-11 Svt 4 pro schematic. Forums. Creates: Augmentation Kit MK-11. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. 0 Guide: Everything You Need to Know - inb-co. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. SWTOR. Posted June 26, 2012. , 100% normal speed less 15% Alacrity). Augments and Augmentation Kits are still craftable, and able to be used on all 7. auto wiring diagram schematic. That is the cheapest way, yes. They craft the kits by RE'ing items to get an mk component. View data for the Augmentation Kit MK-6 SWTOR Schematic. Mk. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. That doesnt seem to be the best case now. Support. Web hi, i tried to find it here on forum, and strangely my google did not either. ) What are the differences between them? I see MK-1,MK-2,MK-3 etc. If you want to make augments you really need some slicing alts to get the tech components. Put the augments into the augment slots. To enchant your gear further you’ll need to firstly input a Augment Kit and you’ll want the MK-11, this will allow you to slot high level Augments. E-11 Scout Shotgun: Scattergun Shotgun 160 / 180 / 210 /220 x2: x6: x4: Trainer Particle Beam Rifle:. mk11. • MK-11 Augmentation Kits • Versatile Augment 73 • Accuracy Augment 73 • Shield Augment 73 • Advanced Versatile Augment 74. Aug 02, 2020 The slot is located on the left side of your character, just above the Relics slots. Web blue_ckaym • 5 mo. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Armormech Schematics; Item Type Slot Skill Level Components Source Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -More sharing options. The schematic diagramming tool by dot software ltd. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Obviously there is substantial investment to get setup. And as you've seen, for the MK-10 it's a lot more. Put money into 3. Synthweaving Components. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. By default, it will select the highest level Augmentation Kit that you have in your inventory. by Roy. Kit d'amélioration Type 11. MAJOR: BioWare announced that there will be no modern tier of augments with the launch away SWTOR 7. If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). Crew Skills; SWTOR. . Store. Plastoid x2. Visio mac circuitsEdrawmax examples Schematic diagramSchematics. G Armormech, Armstech, Synthweaving. . This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Store. Someone who just leveled up to 55 should never buy an Augmentation Kit Mk-1. Support. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. The. Contents. Required Components: 10x . Check Details Swtor How To Get Augmentation Slot Component Mk 1 - cleverhao Check Details Swtor How To Get Augmentation Slot Component Mk-11. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. The schematic for MK-10 Augment Kits requires 10 MK-10 Augment Components, green materials that are being obtained at no cost from scavenging nodes in this example, and 2 blue materials that can always be bought on the GTN at or near the vendor sale price of 165 credits, so I conservatively use 200 credits as the blue material unit cost here. Each augment contributes two stats. View data for the Augmentation Kit MK-7 SWTOR Schematic. View data for the Augmentation Kit MK-1 SWTOR Schematic. in a guild with all the right perks is a good 60-80 per toon. All Color Crystals & Lightsaber Crystals in SWTOR. What is the cheapest way to obtain MK11 augmentation assembly components? swtor. View data for the Augmentation Kit MK-11 SWTOR Schematic. As others said the cheapest is to craft cell. First Seen: 1. Augment Kit; Alacrity Augment; Absorb Augment; Armor;. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. tomzi • 1 yr. A SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. Items created by reverse-engineered. 0 gear. The cad files and renderings posted to this website are created, uploaded and managed by. Swtor Augmentation Kit Mk-11 Schematic. So post-4. To make higher "Grade" Augments, you will have to level up your crafting skill. A SWTOR Augments Tour to help you learn what Augments have, how to craft the and why Augmenting your gear is important for your character! The how is up-to-date for Spell 7. Crew Skills > Armormech > Armormech schematics Overview • Trainers • Schematics Basic schematics | Expanded schematics | Heavy armor ( Expanded ) | Medium armor. Check Details Palmer pdi jb simulator bonamassa special speaker gitarre bass tone signature presents joe press face right demo including audio reviewDraw the schematic diagram for the digital circuit to be analyzed. Support. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. And you will also need to make higher "Grade" kits to put them in. P: orange dual terror Orange mk ii w/ el84's, charlie, vox, whoever any ideas Orange tiny terror Orange th30 schematicYou can augment any equippable item of at least Premium quality. craft. Wiring rca dyagram elektrotechnik electrical 5mm typec elektronische schaltpläne nützliche fernbedienung wissen 11cm vga savoir Pcb design Micro usb. I just need a way to get 2 mk-1 augments Any ideas? Jump to contentView data for the MK-11-Aufwertungs-Kit SWTOR BauÌ plan. First, get the kit schematics from the crew skill trainer. View data for the Augmentation Kit MK-5 SWTOR Schematic. This is now not really great unless it's a level 49-50 item. Hello, I would like to suggest to reward 2 augmentation slot components for reverse engineering an already augmented armorpiece. or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. 0 Onslaught expansion Kit MK-11 you will need the following: Installing Augmentation Kits and Augments is simple and quick, but be careful. Using the code BTMYWIN7 will grant you 20 free spins, wagering requirements are 70 times the bonus amount, swtor how to get augmentation slot component mk 1. View data for the Augmentation Kit MK-11 SWTOR Schematic. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. 0, the Deconstruction System is getting an overhaul and will be integral to not just crafting but gearing as well. 512. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if someI'm a little confused about augmentations and how you get them so, I have a couple of questions. News. Augmentation Kit MK-1 Rating 46. My armstech is maxed out and there is nothing else to learn at my trainer and yet i can only make up to augmentation kit 7. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic. Then you would need to install a mk-2 or higher. I am 450 armormech 450 skill and I have a question around MK-9s. The augment kit doesn't change the level requirement of the gear. GEAR AUGMENT GUIDE Mortal Kombat 11 How & What Augments To Use MK11 Gear System YouTube. augment_kit. Category: Miscellaneous. Components; Resistive Armoring; Augments. By Seront June 25, 2012 in Crew Skills. Best method is just to RE the assembly components. . SWTORData | Augmentation Slot Component MK-101 Used in the creation of Augmentation Kit MK-9 . Any crafts grade 11 component can be RE's to a MK11 aug slot component. Put the augment kits on your gear. View data for the Augmentation Kit MK-7 SWTOR Schematic. 0. 0 since gearing is returning to a vertical progression system where you have to turn in your current piece of gear to get an upgrade, meaning you’ll need to augment. The rather prohibitive cost is for using the kit, not the slot. Republic Republic; Jedi KnightSo an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Carefully build this circuit on a breadboard or other convenient medium. 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. View data for the Augmentation Kit MK-7 SWTOR Schematic. Aric Jorgan Customization 1. .